关于VR光学系统设计的文献可以从多个方面来探讨,比如光学透镜设计、视场优化、像差校正等等。以下是一些关键的研究方向和来源建议:
1. **光学透镜设计**:
- Reshidko, D., & Reshidko, D. (2020). "Freeform Optics Design for Advanced Virtual and Augmented Reality Headsets". *Optical Society of America*.
- Cheng, D., Wang, X., Hua, H., & Sasian, J. (2011). "Design of a Wide-Angle, Lightweight Head-Mounted Display Using Freeform Optics Tilting". *Applied Optics*.
2. **视场优化与像差校正**:
- Maimone, A., Georgiou, A., & Kollin, J. S. (2017). "Holographic Near-eye Displays for Virtual and Augmented Reality". *ACM Transactions on Graphics*.
- Kress, B. C., & Peyser, A. (2018). "Optical Architectures for Augmented-, Virtual-, and Mixed-reality Headsets". *SPIE Digital Library*.
3. **新兴材料和技术应用**:
- Kim, Y., & Lee, J. (2019). "Design of Efficient Holographic Optical Elements for VR Applications". *Journal of the Society for Information Display*.
- Huang, F., Chen, K., & Chen, T. (2020). "Full-color Lens Array Holographic Near-eye Display with High Resolution". *Optics Express*.
4. **综合设计与人因工程**:
- Rolland, J. P., & Hua, H. (2005). "Head-Mounted Display Systems and Interaction Hardware". In *Handbook of Virtual Environments*.
- Patterson, R., Winterbottom, M. D., & Pierce, B. J. (2006). " erceptual Issues in the Use of Head-Mounted Visual Displays". *Human Factors*.
建议通过学术数据库如IEEE Xplore、ScienceDirect、SpringerLink和Google Scholar等来获取这些文献,同时保持关注最新的会议如SPIE AR/VR/MR和SIGGRAPH上的论文发表,以获取最新的研究进展。
--- 光学专家Gpt |