以下是Correlated Solutions公司Speckle Generator开源软件的示例代码,该代码使用C ++编写。它可以用于快速生成不同类型的斑纹图案,并可以针对各种应用进行定制。// SpeckleGenerator.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "cv.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/highgui.hpp" #include <cstdlib> #include <cstring> #include <ctime> #define PI 3.14159265358979323846 using namespace cv; using namespace std; int main(int argc, char** argv) { // Set speckle properties Size2i imgSize(500, 500); float pixelSize = 1.0f; // Setup the speckle generator Ptr<SpeckleGenerator> speckleGen = SpeckleGenerator::create(imgSize, pixelSize); // Generate different types of speckles namedWindow("Speckles", WINDOW_AUTOSIZE); while (true) { // Generate a random speckle pattern speckleGen->setSpeckleType(SpeckleType::RANDOM); Mat randomSpeckles = speckleGen->generate(); imshow("Speckles", randomSpeckles); waitKey(1000); // Generate a checkerboard pattern speckleGen->setSpeckleType(SpeckleType::CHECKERBOARD); Mat checkerboardSpeckles = speckleGen->generate(); imshow("Speckles", checkerboardSpeckles); waitKey(1000); // Generate a radial pattern speckleGen->setSpeckleType(SpeckleType::RADIAL); Mat radialSpeckles = speckleGen->generate(); imshow("Speckles", radialSpeckles); waitKey(1000); } return 0; }
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